Prince Of Persia : The Lost Crown

• Sound Designer

June 2022 – September 2023

During my time at Audio Workshop, I worked with the team at Ubisoft Montpellier on Prince Of Persia : The Lost Crown.

I was in charge of Ambiances, GPE, UI, Acoustics (Reverbs & Reflectives Surfaces) and ad hoc support (boss, npc, music, …).

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